1.
Rachmadi P, Situmorang R, Sukardjo M, Indrajit RE, Gautama E. Enhancing Entrepreneurial Competencies and Student Engagement through Gamification in Learning Management Systems. ATT [Internet]. 2025 Jul. 31 [cited 2025 Nov. 3];7(2):593−604. Available from: https://att.aptisi.or.id/index.php/att/article/view/589