Gadgetku.id application as a Solution to Facilitate the Fulfillment of All Gadget Needs today (case study: area Tangerang Banten)

Main Article Content

Sutrisno Sutrisno
Ahmad Sajidin

Abstract

The gadget is a sophisticated item that can present a variety of news media, social
networking, hobbies, and even entertainment. The presence of gadgets today makes some
people become dependent. If the gadget is damaged, they will repair the gadget itself or bring
it to the service place. The problem in this study is the difficulty of finding information about the
place of seller of gadget components and looking for a trusted service place, the nearest
location and affordable prices. To overcome this problem, the author designed an application
called Gadgetku.Id used a qualitative research method consisting of data collection, data
analysis and system design. In this application have 2 main services, namely service and
shop. The purpose of designing this application is to be able to assist users in finding a trusted
service place, the nearest location, safe, scheduled and without the need to go to the service
place and help to find gadget needs through the shop feature.

Article Details

How to Cite
Sutrisno, S., & Sajidin, A. (2019). Gadgetku.id application as a Solution to Facilitate the Fulfillment of All Gadget Needs today (case study: area Tangerang Banten). Aptisi Transactions On Technopreneurship (ATT), 1(1), 52-63. https://doi.org/https://doi.org/10.34306/att.v1i1.8
Section
Articles

References

[1] Agung, Aulio R., Rinta K., and Ike Pertiwi W., (2016), “Pengembangan Sistem
Informasi Pemesanan Layanan Jasa Cleaning Service Berbasis Web Dan Mobile Di
Liochita Cleaning Semarang”, Jurnal Teknologi dan Sistem Komputer, Vol.4, No.1
[2] Andramawan, Y., Khairul U., and Alfa S. (2018), “Rancang Bangun Aplikasi
Pemesanan Jasa Perbaikan Komputer, Laptop, dan Smartphone Berbasis Android”,
IT Journal, Vol. 6 No. 1.
[3] Cristianto and Riki (2018), “Perancangan Sistem Informasi Penjualan Berbasis Web
pada Hi Gadget Store”, JURSIMA Volume 6 No. 1.
[4] Hidayat, Muhammad R. (2014), “Perancangan Booking Service System di Toyota
Nasmoco Pemuda Semarang Berbasis Web”, Jurnal Skripsi Universitas Dian
Nuswantoro
[5] Maimunah, Ilamsyah and Muh. Ilham (2016), “Rancang Bangun Aplikasi Penjualan
Furniture Online pada Mitra Karya Furniture”, CSRID Journal Vol. 8 No. 1
ISSN:2085-1367.
[6] Manumpil, B. (2015), “ Hubungan penggunaan gadget dengan tingkat prestasi siswa
di SMA Negeri 9 Manado”, Jurnal Universitas Sam Ratulangi.
[7] Prastomo, Andi (2014), “Sistem informasi pelayanan jasa perbaikan peralatan
elektronik CV sumber teknik cool”, Jurnal Faktor Exacta 7 No 4.